![]() ![]() Some game elements can critically strike with no dependence on critical strike chance. Damage modifiers apply to critical strike damage normally.In most cases, critical strike damage stacks additively.Modifying critical strike damage General Some game elements scale with the champion's amount of critical strike chance. Lord Dominik's Regards Lord Dominik's Regards This table is automatically generated based on the data from Module:ItemData/data. 75 + Bonus critical damage)) Increasing critical strike chance Items The formula for this damage multiplier is:Īverage damage multiplier = 1 + ( Critical chance × (0. 5% of the damage they would deal if they had 0% critical strike chance.įor this reason, critical strike chance scales well with both attack damage and attack speed. 75% damage increase.įor example, the damage dealt with basic attacks by a champion with 50% critical strike chance and base critical damage is on average 137. At base critical strike damage ( 75% bonus damage), every 1% of critical chance equates to a 0. ![]() calculating damage per second), critical strike chance is essentially a damage multiplier. When averaged over a high number of basic attacks (i.e. If an attack does not critically strike over multiple attempts, the probability will progressively increase for future attempts-this can occur vice versa, where multiple successful critical strikes will cause the probability to progressively decrease for future attempts. The probability of a critical strike dynamically updates based on how many attacks have critically striked.
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